

The team showed off a pre-alpha demo in the Unity Engine back in 2016, but Nightdive has since shifted over to the Unreal Engine, a move the company describes as "a choice that we don’t regret and one that has worked out for us. After receiving funding, though, the project expanded into a complete recreation of the game, with new concepts and features. Nightdive's Kickstarter was originally conceived as a "faithful reboot" of the original game for modern hardware, following the more limited "Enhanced Edition" which Nightdive released on GOG in 2015. Jun 9 ATTENTION ALL HACKERS Citadel Station Systems got UPDATED with many fixes aimed at enhancing your experience within its digital domain. Now, in a new interview with PC Gamer, Nightdive Studios Business Development Director Larry Kuperman says the project is back on track, with an "expectation" of a launch in "probably Q1 of 2020." Developer Nightdive Studios officially put the project on hiatus last month, citing a loss of focus and a too-ambitious project scope. Kickstarter, a relatively unknown startup that helps creators raise money for independent projects, will generate over 5,000 in revenue today, implying an annualized rate of close to 2. The project has since switched to the Unreal Engine.Īn effort to revamp the classic 1994 space station thriller System Shock for a new generation has hit a few stumbles since raising $1.35 million via Kickstarter in 2016. An early Unity Engine demo of Nightdive's reboot work from 2016.
